This character design project was part of a visual development assignment created to present color and pattern variations to a potential client. The goal was to explore a range of color palettes, surface textures, and motif patterns to determine which combination best suited the character’s personality, environment, and story context. Through digital illustration, I developed multiple iterations focusing on how different design elements could influence the character’s mood, visibility, and overall appeal. This project highlights my ability to tailor designs to client needs, visually communicate creative options, and apply principles of color theory and composition within character development workflows.
This speculative creature design project explores how environmental adaptation influences anatomy, coloration, and behavior. The design concept focuses on the “Capaomi,” a fictional amphibious creature developed for a world with dense, humid swamplands. Through a series of sketches and full-color renderings, I explored different morphological features, textures, and color palettes to suggest how this creature might survive, hunt, and interact with its surroundings. The project demonstrates my skills in visual storytelling, character design, and biological plausibility, blending creative imagination with observational research to create a believable, visually engaging species.
This is a toy design project created with people’s creativity and individuality in mind. The goal was to design a modular system where users could mix and match different parts and components — such as heads, outfits, and accessories — to personalize their own unique characters. By offering a variety of playful elements, the design encourages self-expression, imagination, and interaction, allowing each user to create a toy that feels personally meaningful. This project showcases my skills in visual development, character design, and product-focused illustration, blending fun aesthetics with flexible, user-driven design principles.

These are the base character and outfit designs developed as part of a modular toy concept focused on encouraging creativity and personalization. Building on the idea of mix-and-match components, this phase of the project focused on establishing a consistent visual style for the characters and creating a variety of coordinated outfits. Each design was crafted to offer strong visual appeal while maintaining compatibility across different character models and accessory sets. This project showcases my ability to design cohesive character systems, develop appealing visual aesthetics, and support product concepts that inspire user creativity and individuality.
Here are some examples of the customization options available within the modular toy design system. This showcase highlights how different character bases, outfits, and accessories can be mixed and matched to create a wide variety of unique looks. By combining elements like headgear, clothing styles, and color palettes, users can personalize their characters to reflect their own creativity and individuality. This part of the project demonstrates the versatility and flexibility of the toy design system, emphasizing my focus on user experience, visual cohesion, and the playful possibilities of modular design.